Fresh Start III

That corpse you planted last year in your garden, Has it begun to sprout? Will it bloom this year? Or has the sudden frost disturbed its bed?

August Project Report

I got that full time job, and I’m pretty proud to have finally managed it! As a result, I’ll probably not have the time to think about making games for a while. Which doesn’t really change anything, but I might as well stop making these pointless blog posts saying as much.

July Project Report

A little ironic for this to come after the previous post, but I might be getting a full time job. Tune in next month to find out.

June Progress Report

I had an epiphany today. I’ve always disliked the idea of making indie games as a career rather than a hobby, because there’s a lot of chance involved compared to a 9-to-5 job. But really, the difference is that the chance is front-loaded compared to getting someone to look at your freaking resume and like […]

May Progress Report

The fact that I forgot to post this for five days should tell you approximately how much I have to discuss. Year’s half over; making great on my New Year’s resolution! Actually, I am pretty proud of that fan translation I’m reluctant to post about here. It may not even be condemned to be a […]

April Progress Report

I made Love Hurts for Ludum Dare. It’s actually fun for a few minutes unlike the majority of my past LD entries, so I’m pretty proud of it. That is all I’m able to talk about.

March Progress Report

This is a story from long ago. Within a palace in the city, there lived a girl who bore within her the power of the goddess, and with her a man—a magician who had been charged to protect her. Her golden eyes brought ruin to all they touched, for their power guided those who drew […]

February Progress Report

Shockingly enough, I’ve been working pretty hard lately. Unfortunately, it’s on something I’d rather not write about on this ostensibly professional blog. (It’s a fan translation, which is technically an illegal copyright violation.) I wonder why I have an easier time applying to things like that than to the games I supposedly want to make. […]