June Progress Report

I had an epiphany today. I’ve always disliked the idea of making indie games as a career rather than a hobby, because there’s a lot of chance involved compared to a 9-to-5 job. But really, the difference is that the chance is front-loaded compared to getting someone to look at your freaking resume and like what they see in the first place, which few people have done in the many years I’ve been trying. So maybe I should give up on that notion and take this seriously.

I’ll stop myself there because this blog is already full of too much talk and not enough action.

May Progress Report

The fact that I forgot to post this for five days should tell you approximately how much I have to discuss.

Year’s half over; making great on my New Year’s resolution! Actually, I am pretty proud of that fan translation I’m reluctant to post about here. It may not even be condemned to be a fan translation forever. But it’s likely to be months or even years before that pans out one way or the other.